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Five years experience breathing life into characters, props, and environments.
A passion for providing efficient pipeline solutions, from animator friendly rigs to
easy to use tools.
Accomplishments
- Rigging lead for Guillermo del Toro's The Strain.
- Consistent accolades for work far exceeding expectations for quality and delivery times.
- Indispensable in meeting animation milestones for The Darkness II allowing for additional art and animation content creation.
- Consolidated tool set for animation department at Digital Extremes, providing more efficient animation solutions and reduced troubleshooting.
- Technical Liaison for motion capture outsource team ensuring smooth integration of multiple animation pipelines.
- Directed multidisciplinary team under tight time constraints to produce high quality 3D and live action composite scenes.
Practical Qualifications
- Expert in using Maya to skin and rig a wide variety of characters and props.
- Tools creation using MEL, Python and PyQt with a focus on ease of use.
- Skilled with using Maya Dynamics to overcome game engine limitations.
- Character pipeline management.
- Motion capture shooting and processing with MotionBuilder.
- Animation outsourcing management and integration.
Experience
Mr. X Inc 2014 - present
Character Rigger/TD
Projects:
The Strain, Killjoys, The Dovekeepers, Penny Dreadful, Unannounced feature film
Digital Extremes 2010 2013
Technical Animator
Projects:
The Darkness II, Star Trek, Halo 4 Crimson Map Pack, Warframe
Halifax Film Children's Studio 2008 2009
Rigger
Projects:
Bo on the Go! Seasons 2 and 3,
Animal Mechanicals Season 2
Pictou Film Cartel 2007
Technical Director
Projects:
Tetas de Muerte, SXSW Film Festival Grindhouse 101 Candidate
Centre for Arts and Technology 2007
Tutor and Teaching Assistant
Education and Career Development
Centre for Arts And Technology Halifax
Diploma in 3D Animation and Production 2007
International Game Developers Association
Member 2010 2013
Endorsements
Jason has an eye for detail and delivers high-quality work. His
motivation and drive enabled him to deliver great results even under time constraints.
- Jeremy Ernst, Lead Technical Animator, Epic Games