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@Rychard
Rychard / regex.md
Created December 10, 2019 14:39
RegEx (Regular Expression) Find/Replace for ANSI Color Code in terminal logs
(\u001B\[\d+;?\d?m)+
@Rychard
Rychard / reclaimWindows10.ps1
Created January 7, 2017 19:00 — forked from alirobe/reclaimWindows10.ps1
"Reclaim Windows 10" turns off a bunch of unnecessary Windows 10 telemetery, removes bloatware, and privacy invasions. Review and tweak before running. Scripts for reversing are included and commented. Fork via https://github.com/Disassembler0 (different defaults)
##########
# Win10 Initial Setup Script
# Author: Disassembler <disassembler@dasm.cz>
# Version: 1.7, 2016-08-15
# dasm's script: https://github.com/Disassembler0/Win10-Initial-Setup-Script/
# THIS IS A PERSONALIZED VERSION
# This script leaves more MS defaults on, including MS security features.
# Tweaked based on personal preferences for @alirobe 2016-11-16 - v1.7.1
[
{
"Key" : "webServerHost1",
"Value" : "http://localhost:8080/",
"Type" : "string"
},
{
"Key" : "webServerHost2",
"Value" : "http://*:8080/",
"Type" : "string"
public static void ExecuteSqlScript(string fileName, string connectionString)
{
try
{
FileInfo file = new FileInfo(fileName);
string script = file.OpenText().ReadToEnd();
SqlConnection conn = new SqlConnection(connectionString);
Server server = new Server(new ServerConnection(conn));
server.ConnectionContext.ExecuteNonQuery(script);
file.OpenText().Close();
void Main()
{
int i = 3;
decimal d = 2M;
var r = (i / d);
Console.WriteLine("Default Behavior:");
Console.WriteLine("Result Type: {0}", r.GetType().Name);
Console.WriteLine("Result: {0}", r);
[DebuggerHidden]
private IEnumerator SaveGame(string saveName, string savePath, bool useCloud)
{
// ISSUE: object of a compiler-generated type is created
return (IEnumerator) new SavePanel.\u003CSaveGame\u003Ec__Iterator2F()
{
saveName = saveName,
useCloud = useCloud,
\u003C\u0024\u003EsaveName = saveName,
\u003C\u0024\u003EuseCloud = useCloud,
public bool SaveGame(string savename)
{
if (Singleton<LoadingManager>.get_exists() && !Singleton<LoadingManager>.get_instance().m_currentlyLoading)
{
if (!SavePanel.m_IsSaving)
{
CODebugBase<LogChannel>.Log(LogChannel.Core, "Save requested");
SavePanel.m_IsSaving = true;
((MonoBehaviour) this).StartCoroutine(this.Snapshot(644, 360));
((MonoBehaviour) this).StartCoroutine(this.SaveGame(savename, SavePanel.GetSavePathName(savename), false));
@Rychard
Rychard / CitizenHelper.cs
Created March 22, 2015 22:52
Get Citizens
public IEnumerable<uint> GetCitizenIDs()
{
var citizenManager = Singleton<CitizenManager>.instance;
var citizens = citizenManager.m_instances.m_buffer;
foreach (var citizen in citizens)
{
if (citizen.m_flags == CitizenInstance.Flags.None) { continue; }
yield return citizen.m_citizen;
}
@Rychard
Rychard / CitizenExtensions.cs
Created March 22, 2015 15:04
Citizen Extensions
public static class CitizenExtensions
{
public static String GetName(this Citizen citizen)
{
return Singleton<CitizenManager>.instance.GetCitizenName(citizen.m_instance);
}
}